computers drive big display
Technology Research News
Remember the big board that dominated the
Pentagon’s War Room in Dr. Strangelove? On it, tiny warplanes inched relentlessly
towards Russia and a nuclear nightmare. Researchers at Sandia National
Laboratories have built a high-resoultion large screen display that exceeds
the speed of current graphics rendering systems more than 50 times. The
display will be used for, among other things, simulating nuclear weapons
like those that closed out Kubrick’s masterpiece.
The 10- by 13-foot display turns large sets of visual data into three-dimensional
images. “The data is continuously being rendered such that it can be rotated
or panned or zoomed... it's fully three dimensional. Move the mouse and
the application will update the… fully three-dimensional data,” said Carl
Leishman, a principal member of technical staff at Sandia. Users can also
change and animate objects, he said.
The system takes six seconds to render a complicated image containing
about 470 million of the triangles that graphics
programs use to render the different shapes and edges of images, Leishman
said. Current high-end graphics systems would take five minutes to do
the same, he said.
The researchers were able to render a large amount of data quickly by
processing the images in parallel. The Sandia system ties together the
outputs of graphics cards from a cluster of 64 computer processors. Each
computer handles about 7.3 million triangles of data for a total of 470
A high-end graphics card in an individual PC can render 10 to 15 million
triangles per second on a single screen, said Leishman. “Since we have
64 of these cards, the theoretical maximum rendering rate we can achieve
is around 350 million triangles per second,” said Kenneth Moreland, a
member of the technical staff at Sandia. The images are then combined
on a 4x4 array of 16 projectors that beam the composite image onto the
The researchers were able to render 300 million triangles per second on
a single screen. However, when more screens were added, the rendering
rate decreased. The current system renders about 80 million triangles
per second on the 16-screen array with each of its 64 graphics cards,
The 10x13-foot display has a total of 20 million pixels or exactly 16
times as many as a high resolution 1024x1280 pixel computer monitor and
about 80 times as many as a typical television. Having more pixels when
rendering very complex computed data means more detailed data can be shown,
There are many other large display arrays in use today, mostly in control
rooms, flight simulators and planeteria, but with much lower resolutions,
said Leishman. The Hayden Planetarium, for instance, uses seven projectors
to put about 7.4 million pixels on its ceiling display. None can manage
as many pixels or as much data as the Sandia display, however, he said.
The researchers estimate that a person with perfect visual acuity cannot
see individual pixels on a high-end computer screen beyond 2 to 3 feet.
For their screen, they estimate the greatest distance from which a person
can see a clear picture is more like 10 feet. “The point isn't that the
display is exceptionally fine grained, but that it's exceptionally high
resolution and that we have the ability to interactively render [it],”
Resolution is a function of how many pixels a screen contains, while grain
is a function of how close the pixels are, according to Leishman.
Rendering extremely large datasets is particularly important for the extremely
high fidelity simulations programs must compute for the Department of
Energy’s Visual Interactive Environment for Weapons Simulations (VIEWS)
program, Leishman said.
The system will find practical applications in weapons simulations, biological
investigations, nanotechnology and other areas, he said. “Keeping in mind
our program's engineering requirements for nuclear weapon stockpile stewardship,
we think we have an important practical use right now. We expect much
of the software to be made available via open source distribution within
one year,” said Leishman.
The research area is interesting and large high-resolution screens could
be produced on a mass scale in a few years, said Terry Winograd, a professor
of computer science at Stanford University.
The screens could be used as big picture windows and also as interactive
tools, he said. “Think of people who work in non-computer settings --
they put things on boards, they put things on walls, they move them around,
they do things with them. I think there’s a lot of interesting potential
for interacting with the wall, with the stuff that’s up there instead
of interacting with a keyboard and small screen,” Winograd said.
Back-projected screens are expensive and awkward, he said. Front projection
“has obvious problems like when you stand in front of it you block it.”
They can’t be used in a conference room in general. But when large self-contained
displays like Sandia’s become more practical and can essentially just
be nailed to a wall, they will become more commonplace, he said.
The researchers plan to increase the system’s capacity and capability
by improving both software and hardware, Leishman said. The Sandia system
uses commercially available graphics cards, he said. “Everything is built
from normally available commodity hardware.” This allows quick and easy
integration of next generation equipment, he said.
Work on the next generation system should begin within 2 to 3 years, he
said. “We will soon have 48 projectors in a 12x4 array displaying 64 million
pixels,” said Leishman. That projector screen will be 38.1 feet wide and
10.2 feet high. The rendering will not be as fast because more pixels
mean slower rendering, said Moreland. To overcome this, the researchers
plan to upgrade to a larger cluster of more than 64 processing units,
Leishman and Moreland’s colleagues were Brian Wylie, Constantine Pavlakos,
Vasily Lewis, and Philip Heermann. A part of their research was published
in the July/August 2001 issue of the journal IEEE Computer Graphics Applications
and a second part was presented at the IEEE Symposium, Parallel and Large
Data Visualization and Graphics, 2001. The research was funded by the
Department of Energy (DOE).
Timeline: >1 year
TRN Categories: Data Representation and Simulation; Graphics
Story Type: News
Related Elements: Technical paper: "Scalable Rendering on
PC Clusters," IEEE Computer Graphics and Applications, July/August 2001.
Technical paper: "Sort-Last Tiled Rendering for Viewing Extremely Large
Data Sets on Tiled Displays," submitted to IEEE Symposium, Parallel and
Large Data Visualization and Graphics, 2001.
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